

Game 2 cannot use the same dimension for two of its required dimensions, so a new temporal dimension must be created for Game 2. Therefore, Game 2 uses Game 1's temporal dimension as one of its spatial dimensions Game 2 is played, columns and rows, across Game 1's linear temporal dimension and parallel timeline dimension. For additional timelines to exist, there must be a dimension to measure which parallel timeline a board exists in. Travel backwards in time (turns of game 1), resulting in the "creation" of additional timelines, is possible. Game 1 is played across the columns of a chessboard, the rows of a chessboard, and turns for that game. Each game has an approximation of the rules of standard chess, so each game needs one temporal dimension. There exist 2 distinct chess games in 5D chess.

Therefore, a standard chess game requires 1 temporal dimension that is linear and unidirectional for play to be possible. For immutable cause and effect to exist in one temporal dimension, time must progress in one direction and backwards travel must not be allowed. Standard chess turns require immutable cause and effect for play to be possible. A standard chess game requires turns for play to progress. A standard chess game requires 2 spatial dimensions for play to be possible. So, with two dimensions being one, we're left with 5 dimensions.

In this case, because of the way the developers have arranged the two boards, x' = t.

If you look at it as two 2d chessboards with their own linear time dimensions for measuring turns, it's (x, y, t), (x', y', t'). So, we have six dimensions (x,y), (x',y'), (t, t'). 5D chess has the two boards placed orthagonally, such that the time dimension of the first chessboard and one of the spatial dimensions of the second chessboard are on the same axis, so are technically the same. The game, technically, is two 2D chessboards with their own third linear time dimension. I have a hard enough time trying to parse a bishop that travels diagonally through the game board's space/time, let alone one that when I start the move it's in my hand and when I end my move it's on the ISS. With quantum relativity, the dimensions and the traveller tend to stick together as a unit. By way of example, if we used linear time travel and went back or forwards in time by a few moments, we'd either be imbedded in the Earth's mantle or left drifting in space, since the Universe would move through space while we moved through time. I guess we could include the other n-dimensions, which should total around five? Maybe up to twenty? Humans cannot perceive them, but they are needed to make current theories of space-time work.Īnd again, the game really describes quantum relativity much better than its title lets on.
4 D CHESS DRIVER
Again, we don't use all of the dimensions that are available, but they are still there, just like if I had a Ferrari in my garage I can claim to be a Ferrari driver although I would never get behind the wheel because my reflexes are shot.
